Spades Card Game
an und erfahre mehr über Spades Plus - Card Game. Lade Spades Plus - Card Game und genieße die App auf deinem iPhone, iPad und iPod touch. Magic Blast Spades is an adaptation of the card game Spades played with four players. Each player is partnered with the player. Let's join the LARGEST SPADES COMMUNITY in the world to play with millions of online players! Spades Plus offers you a great experience against many.
Spades Card GameSchau dir unsere Auswahl an spades card game an, um die tollsten einzigartigen oder spezialgefertigten handgemachten Stücke aus unseren Shops für spiele. an und erfahre mehr über Spades Plus - Card Game. Lade Spades Plus - Card Game und genieße die App auf deinem iPhone, iPad und iPod touch. Spades ist ein in Nordamerika weit verbreitetes Kartenspiel. Dabei handelt es sich um eine Mischung aus Doppelkopf, Bridge und Skat. Spades wird mit vier Spielern gespielt, wobei zwei Spieler immer ein Team bilden. Es spielen also zwei Teams.
Spades Card Game Basic Rules VideoHow to Play Spades (with 4 people, for beginners)
Each player plays one card and together they are called a trick. To start you must estimate how many tricks you think you can take with your hand.
Your bid and your partners are then added together and this is the number of tricks your team must take. Play begins with the player to the dealer's left leading a card.
The highest card in that suit wins the trick. Now for the tricky part and the reason the game is calls Spades. If you are out of the lead suit, you can play any card you like.
If you play a Spade and no one else does, you win the trick. So Spades are trump cards. In this case the highest Spade wins. The game does not allow ties for first place.
In the case of a tie for first, the game will continue until there is a clear winner. This is true of both games ending at a point value and timed games.
Tricks count ten points each for a partnership if the contract is made, and ten against if it is set. Bags, or tricks won in excess of the contract, count as one point each.
This isn't a bad thing per se, but if you gather 10 bags you will deducted points. Spades was devised in the United States in the late s by the Kirkwood family and became popular in the s when Frank and Mavis Kirkwood moved from Mississippi to NY in search of work.
The game's rise to popularity in the U. The game's popularity in the armed forces stems from its simplicity compared to Bridge and Euchre and the fact that it can be more easily interrupted than Poker , all of which were also popular military card games.
After the war, veterans brought the game back home to the U. It also remained widely popular in countries in which U. The first dealer is chosen by a draw for "first spade" or "highest card", and thereafter the deal passes to the dealer's left after each hand.
The dealer shuffles and the player to the right is given the opportunity to "cut" the cards to prevent the dealer stacking the deck. The entire deck is then dealt face-down one card at a time in clockwise order with four players, each player should receive 13 cards.
A misdeal is a deal in which all players have not received the same number of cards or a player has dealt out of turn. A misdeal may be discovered immediately by counting the cards after they are dealt, or it may be discovered during play of a hand.
If a single card is misdealt and discovered before players in question have seen their cards the player that is short a card can pull a card at random from the player with an extra card.
Otherwise, a hand is misdealt, the hand is considered void and the hand must be redealt by the same dealer unless the reason for the redeal is the hand was dealt out of turn.
Each player bids the number of tricks they expect to take. The player to the left of the dealer starts the bidding, and bidding continues in a clockwise direction, ending with the dealer.
As Spades are always trump, no trump suit is named during bidding as with some other variants. A bid of "zero" is called "nil"; players must bid at least one if they don't want to bid "nil" see below.
In partnership Spades, the standard rule is that the bids by the two members of each partnership are added together. Two very common variants of bidding are for a player or partnership to bid "blind", without having looked at their cards, or to bid "nil", stating that they will not take a single trick during play of the hand.
These bids give the partnership a bonus if the players exactly meet their bid, but penalizes them if the players takes more or fewer.
A combined bid of two "blind nil" is usually allowed and is worth both the blind and nil bonuses or penalties.
In some variants, the player bidding nil passes one or two of their cards depending on the variant rules to their partner and receives an equal number of cards back from said partner.
Nil passing may be allowed only in the case of a blind nil. Teams must be down by points to bid blind nil. Each hand consists of a number of tricks; a four-handed game consists of thirteen tricks using all fifty-two cards.
The player on the dealer's left makes the opening lead by playing a single card of their choice. They must follow suit if possible; otherwise, they may play any card, including a trump spade.
A common variant rule, borrowed from Hearts , is that a player may not lead spades until a spade has been played to trump another trick.
The act of playing the first spade in a hand is known as "breaking spades", derived from its parent rule, "breaking hearts".
When a player leads with a spade after spades has been broken, the other players must follow suit. Another common variant rule, also borrowed from Hearts, is that a player cannot lead spades in the first trick.
The trick is won or taken by the player who played the highest card of the led suit; if trumps were played, the highest trump card wins.
The contents of each trick can not be viewed after this point, except to determine whether a player reneged. The number of tricks a player has won cannot be disguised;  if asked, each player must count out his tricks until everyone has agreed on the "trick count".
The player who wins any given trick leads the next. Play continues until all players have exhausted their hands, which should occur on the same last trick.
Otherwise, it is declared a misdeal. Would you like to get the app? Don't like Star Wars? Click here to turn the theme off.
Or come to our Facebook page and tell us all about it. These are the rules I use for Spades. I got them from John McLeod's pagat.
C John McLeod, - reprinted with permission. The four players are in fixed partnerships, with partners sitting opposite each other. Deal and play are clockwise.
A standard pack of 52 cards is used. The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The first dealer is chosen at random, and the turn to deal rotates clockwise. The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has In Spades, all four players bid a number of tricks.
Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score.
The bidding begins with the player to dealer's left and continues clockwise around the table. Everyone must bid a number, and in theory any number from 0 to 13 is allowed.
Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass.
There is no second round of bidding - bids once made cannot be altered. A bid of 0 tricks is known as Nil.
This is a declaration that that the player who bid Nil will not win any tricks during the play. There is an extra bonus for this if it succeeds and a penalty if it fails.
The partnership also has the objective of winning the number of tricks bid by the Nil's partner. It is not possible to bid no tricks without bidding a Nil.
If you don't want to go for the Nil bonus or penalty you must bid at least 1. The player to dealer's left leads any card except a spade to the first trick.
Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card. A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led.
The winner of each trick leads to the next. Spades may not be led until either some player has played a spade on the lead of another suit, of course , or the leader has nothing but spades left in hand.
A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid. Additional tricks overtricks are worth an extra one point each.
Sandbagging rule: Overtricks are colloquially known as bags. A side which over several deals accumulates ten or more bags has points deducted from its score.
Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another points and so on.
Example: Suppose a team whose score is bids 5 tricks and they have 7 bags carried over from the previous rounds. If they win 7 tricks they score 52, taking their score to and their bags to 9.
If they win 9 tricks they score 54 and lose , bringing their score to If a bid of nil is successful, the nil bidder's side receives points.
This is in addition to the score won or lost by the partner of the nil bidder for tricks made. If a bid of nil fails - that is, the bidder takes at least one trick - the bidder's side loses points, but still receives any amount scored for the partner's bid.
When a nil fails, the tricks won by the nil bidder do not count towards making the partner's bid, but do count as bags for the team.
The side which reaches points first wins the game. If both sides reach points in a single deal, the side with the higher score wins.Play Spades card game for free in your desktop or mobile browser. Spades is a casual card game developed in the 's in the USA. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. Spades is a trick-taking card game devised in the United States in the s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks (also known as "books") that were bid before play of the hand began. Spades is a trick taking card game. The object of each round is to take at least the number of tricks that you bid before the round begins. The first player to reach the winning score (default ) wins the game. The spade suit is always trump. Spades is a trick-based card game for 4 players. Players sitting across from each other are partners on the same team. The object of this game is to be the first team to reach or points. The layout. Each player is dealt a hand of 13 cards from a 52 card deck. The hand is sorted by suit, then rank: Clubs, Diamonds, Spades, Hearts.